'Endless Maze 3D' is a small game/Application coded in Lua code for the 'Big Luaplayer v!10'. The main objective of the game is to find and collect ‘cristals’ in a endless big maze in a hope to f. Built-in animations (scenes) for animated 3D models are here! You can now add BOTH automatic and your own animations to 3D models, making for endless creativ. Power Menu 1.0b - Simple yet attractive text mode menu system, low overhead. License: Freeware for non-commercial use. View screen shot. Power Menu is a unique menu system for DOS. The interface is a simple (yet colourful) text screen. Users can scroll through a listing of up to 255 programs with a lightbar and execute programs.
:fire: The powerful and easiest way to implement modern material popup menu.
PowerMenu can be fully customized and used for popup dialogs.
Powermenu 1 3d Games
I really appreciate that ?Power Menu is used in more than 120,000+ project's dependency all over the ?world.
Gradle
And add a dependency code to your module's
build.gradle
file.Table of Contents
1. PowerMenu
2. Customizing Popup
3. Preference
4. Menu Effect
5. Dialogs
6. Anchor
7. Background
8. Avoid Memory leak
9. Functions
10. Lazy initialization in Kotlin
2. Customizing Popup
3. Preference
4. Menu Effect
5. Dialogs
6. Anchor
7. Background
8. Avoid Memory leak
9. Functions
10. Lazy initialization in Kotlin
Usage
Basic example
This is a basic example on a screenshot. Here is how to create
PowerMenu
using PowerMenu.Builder
.We can add an item or an item list using
PowerMenuItem
class. This is how to initialize PowerMenuItem
.The first argument is an item title, and the other is selected status.
If isSelected is true, the item's text and the background color will be changed by settings like below.
If isSelected is true, the item's text and the background color will be changed by settings like below.
OnMenuItemClickListener
is for listening to the item click of the popup menu.After implementing the listener, we should set using
setOnMenuItemClickListener
method.The last, show the popup! Pdf toolset 2 1 0. Various show & dismiss methods.
Customizing Popup
We can customize item styles using
Here is how to customize the popup item that has an icon.
CustomPowerMenu
and your customized adapter. Here is how to customize the popup item that has an icon.
Firstly, we should create our item model class.
And we should create our customized XML layout and an adapter.
Custom Adapter should extend
Custom Adapter should extend
MenuBaseAdapter<YOUR_ITEM_MODEL_CLASS>
.The last, create the
CustomPowerMenu
with the onMenuItemClickListener
.Preference
PowerMenu supports saving of the last selected menu and recovering as lifecycle.
Here is how to save and recover selected menu.
Here is how to save and recover selected menu.
Here are the methods related to preference.
Powermenu 1 3d Printer
Menu Effect
We can give two types of circular revealed animation effect.
Here is how to create a menu effect simply.
Here is how to create a menu effect simply.
Dialogs
We can create looks like dialogs using
PowerMenu
.Here is an example of the normal dialog. Dialogs are composed of a header, footer, and body.
And we can create a customized dialog like below.
Anchor
We can show the popup menu as drop down to the anchor.
or we can control the position of the popup menu using the below methods. Multitouch 1 5 5.
like this :
Background
These are options for the background.
Avoid Memory leak
Dialog, PopupWindow and etc. have memory leak issue if not dismissed before activity or fragment are destroyed.
But Lifecycles are now integrated with the Support Library since Architecture Components 1.0 Stable released.
So we can solve the memory leak issue so easily.
But Lifecycles are now integrated with the Support Library since Architecture Components 1.0 Stable released.
So we can solve the memory leak issue so easily.
Just use
setLifecycleOwner
method. Then dismiss
method will be called automatically before activity or fragment would be destroyed.Lazy initialization in Kotlin
We can initialize the
The
PowerMenu
property lazily using powerMenu
keyword and PowerMenu.Factory
abstract class.The
powerMenu
extension keyword can be used in Activity and Fragment.We should create a factory class which extends
An implementation class of the factory must have a default(non-argument) constructor.
PowerMenu.Factory
.An implementation class of the factory must have a default(non-argument) constructor.
Functions
PowerMenu methods
Background methods
Show & Dismiss
Find this library useful? :heart:
Support it by joining stargazers for this repository. :star:
And follow me for my next creations! ?
And follow me for my next creations! ?
Slender PSP - Version 1.00SRating:
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(26 votes)
(26 votes)
Hello!
This is my first homebrew!
As the title says, it's a(n another port of) Sokoban game.
There is 8 levels (will add more soon).
Map credits:
leehaywood (Lee J Haywood) 'Claire' for level 1 (..)
This is my first homebrew!
As the title says, it's a(n another port of) Sokoban game.
There is 8 levels (will add more soon).
Map credits:
leehaywood (Lee J Haywood) 'Claire' for level 1 (..)
Endless Maze 3D (for Big Luaplayer v1.10) - Version 1.00Rating:
(13 votes)
(13 votes)
'Endless Maze 3D' is a small game/Application coded in Lua code for the 'Big Luaplayer v!.10'. The main objective of the game is to find and collect ‘cristals’ in a endless big maze in a hope to f (..)
PSP-VITA Power Menu v0.2 - V0.2Rating:
(10 votes)
(10 votes)
----What is this?----
It's little hombrew that allow's you to set psvita or psp in standby mode and power off you psp.
----why?----
Some people had problem's with on/off button so yeah why not ;) (..)
It's little hombrew that allow's you to set psvita or psp in standby mode and power off you psp.
----why?----
Some people had problem's with on/off button so yeah why not ;) (..)
PowerMenu [PSVITA - PSP] - 0.1Rating:
(13 votes)
(13 votes)
It's little hombrew that allow's you to set psvita or psp in standby mode.
----why?----
Some people had problem's with on/off button so yeah why not ;)
----Information's----
It can not power o (..)
----why?----
Some people had problem's with on/off button so yeah why not ;)
----Information's----
It can not power o (..)
Powermenu 1 3d Shapes
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Minecraft PSP - [LC Mod] - 1.1.3 - Furnace+Clouds+Crafting+Blocks Rating:
(522 votes)
(522 votes)
Joel16's mods based on Drakon's game (Lamecraft, PSP's popular Minecraft homebrew clone) are to enhance lamecraft's graphics and gameplay, and give it a more 'minecrafty' feeling.
Credits go to Dra (..)
Credits go to Dra (..)
Powermenu 1 3d Game
Minecraft PSP - [LC Mod] - Minecraft PSP LC Mod 1.1.3 - Furnace+Clouds+Crafting+Blocks Rating:
(522 votes)
(522 votes)
Joel16's mods based on Drakon's game (Lamecraft, PSP's popular Minecraft homebrew clone) are to enhance lamecraft's graphics and gameplay, and give it a more 'minecrafty' feeling.
Credits go to Dra (..)
Credits go to Dra (..)
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